30 Jul 2014

First Dota 2 model attempt.


Frist try hoping to be published in the workshop.
A kind of kunai for Rikimaru trying to refining the workflow and stick with the game style while understanding how the game shader behaves.
Model has 284 triangles I think that this shape didn't take benefits from more triangles at in game size where also the octagon ring seem to be a real circle.
Texture is 256x128, but has been edited at 1024x512.




23 Jul 2014

Lunch Break vol 5

Yesterday instead of a concept or a speed paint I did a speed sculpt in sculptris also due to the happyness for the intuos 3 working again.
I realized that I wasn't sculpting so much lately so I want to do some speed sculpting in lunch break.
Oncein a while I may also make some more serious piece that takes longer.
This was done from scratch with no base mesh with no real idea and no reference.

I don't really like its ears and sideburns even if it is a stylized char hope to do better next time.

While it's good to start from scratch sometime it's never good to start without references and I'm doing it too often.

18 Jul 2014

Lunch Break vol 3


Rushed this out in B&W it was a bit sad so I believed and had the time to make him deserve some colour.
Hate to colourize things in a second pass as it's hard for me to make digital line art that doesn't look as shit (hoping to switch to a wacom cintiq for inking), so normally I i found more productive to start loosely painting directly in color.

Lunch Break vol 2

Generally when I'm not too inspired I just end out drawing those kind of muscolar monsters.
Maybe one day I will find a use for them, but as now they just take space on my hdd.