Showing posts with label Concept. Show all posts
Showing posts with label Concept. Show all posts

25 Nov 2013

Concept Art Part 4 : Basic Enemies second Iteration

I changed all them many times made a lot of variation just to choose this three.

I don't know if they are the best ones, but I'm quite happy with them as I can just figure out their next step.

Probably all will get changed quite a bit when I will estabilish the final style, then I may do the next iteration directly in 3d.


The knight alike for now has been cut out as it isn't in line with the game setting at least not in its actual state.

I will try to put it back on track as the drill was cool in the end.

It would be interesting to make a serious attempt to develop a medieval fantasy game soon or later.
I really appreciated some armors from Infinity Blade and would be great to have the possibility to work on something as good.


Concept Art Part 3: First Basic Enemies Sketch


Smaller than their master, these enemies will be characterized by different color schemes according to their hazard and will be equipped with different types of weapons.

For the armored one I immagined the classic iron, silver and gold version.

I'm not convinced about the drill.

I definitely want to include in the game, but probably not on this character.

For the Eyes and pupil I will try other solution with different shapes and properties.


23 Nov 2013

Concept Part 2: Sub Boss

The enemy sub-boss begin to take some shape.


He need a further dress up with accessories and weapons to define better his character and the siluette.

I also have to add more asymmetric elements.

I want to set the game in a low tech industrial/mining enviroment with some steampunk elements.

I thinked to give this dude various kind of weapons and if time will let me to do it, he will maneuver some big machineries.
All this to deliver some epic boss battles with a strong 80s and 90s arcade game taste.

Weapons will include throwing any kind of enviroment objects and tools, explosives like bombs and dynamite, but also flamethrowers, nailguns and some advanced mechanical weapons.

22 Nov 2013

Concept Part 1: Initial Sketch

Quick initial sketch of one of the enemies in the game.

I'm not totally convinced about it.

It is just a first try.

I want also to try different overall proportions especially shoulders seem to be too high I want to give him a bit of neck.

I probably need 2 version of this character:
  • A unique recognizable character that will take part to some special challenges as kind of sub-boss.I planned to make it almost twice the size of the  player and will have unique face , animations and sounds.
  • A generic reusable version the same size of the player to use multiple times through  levels.I thinked them as the minions of the big one.


Doodling with Alchemy





Today I decided to do some concepts unluckly I was not so inspired so I started to do some sketches in Alchemy for just an hour of warm up.

Alchemy is a completely free drawing application.
It is indeed a great program when you look for some ideas as it features many tools to generate shapes in a procedural way that speed up the process of putting something very quickly on the canvas and modifiers that distort and modify your own drawings.
Looking at the generated canvas you can try to extrapolate some interesting concept from the mess.

You can read more about all its features in the alchemy official site.

Generally humans are very good to recognize faces so 80% of the time you will spot various kind of faces and most of the time very stylized ones.

This sometime distract me a little when I want to do a very different kind of concept so today I just started with the pressure brush and basic mirroring without other procedural generators or modifiers.

This one I colored (always in Alchemy using a palette from http://www.colourlovers.com/) is a possible enemy for my game.

I'm not totally happy with that concept as I was torward a very different style , but it could be a starting point to run some concept evolution iterations to come with something better.

Another thing I noticed today is that I really like to draw robot things...it is something to remember for a future project.I hate to admit it but everytime I start to work on something I begin to lose interest in it and start to think at thousand of other things I wish to do ,this time robots but can be whatever else.

I'm writing this blog also in the hope it helps me to remain on track.

Hoping to make some progress and show something more related to Anarchy the next time I'm going back to work.