Showing posts with label Enemies. Show all posts
Showing posts with label Enemies. Show all posts

23 Nov 2013

Concept Part 2: Sub Boss

The enemy sub-boss begin to take some shape.


He need a further dress up with accessories and weapons to define better his character and the siluette.

I also have to add more asymmetric elements.

I want to set the game in a low tech industrial/mining enviroment with some steampunk elements.

I thinked to give this dude various kind of weapons and if time will let me to do it, he will maneuver some big machineries.
All this to deliver some epic boss battles with a strong 80s and 90s arcade game taste.

Weapons will include throwing any kind of enviroment objects and tools, explosives like bombs and dynamite, but also flamethrowers, nailguns and some advanced mechanical weapons.

22 Nov 2013

Concept Part 1: Initial Sketch

Quick initial sketch of one of the enemies in the game.

I'm not totally convinced about it.

It is just a first try.

I want also to try different overall proportions especially shoulders seem to be too high I want to give him a bit of neck.

I probably need 2 version of this character:
  • A unique recognizable character that will take part to some special challenges as kind of sub-boss.I planned to make it almost twice the size of the  player and will have unique face , animations and sounds.
  • A generic reusable version the same size of the player to use multiple times through  levels.I thinked them as the minions of the big one.