After playing a bit more with pbr in Substance Painter I added Physical Based Shaders to my plan for the Project Anarchy Pc Renderer I was making.
I woud also like to have proper blending of parallax corrected and preconvoluted hdr probes and possibly screen space reflections for global(precomputed) and local (realtime) reflections too feed them to the shader to make it able to reflect something good.
I'm still waiting to see what will be included in Pc Exporter,this put this project in pause, even if many times was stated that pc exporter will have same exact feature set than mobile one.
I will feel a bit bad about reimplementing the same 4 things again and again, things that are just available in Vision and, and quite standard nowdays.
Things like SSAO and PC quality shadowmap techniques that are not present on mobile but feel quite obvious on a pc engine and I definitely want them.
To not talk about some kind of motion blur and depth of field but risking seriously to go feature creep if not just reached that stage just from the initial idea of starting a pc renderer , even a little one just for fun.
As for lighting I believe that forward with light indexing would be an interesting solution to try and to plug in at some time looking for max 4 realtime per pixel light that are more than many real world scene requests if you also consider lightmaps and cubemaps and ssr to deliver most of the reflections missing from static lights.
As just Said Still no one applied to help me with this project, but I hope things will change when Pc Exporter will be released and I can devote some free time to it.
Sad as I also hoped to work on some scene to show these things out.
I will leave other consideration at later time when my mobile game projects will be in a more advanced state of development to be alble to do a more focused and lucid thinking.
I'm still going slow on my things, but this time slowed down mostly on purpose to rise the quality, better than slowing down to make things the hard(and satisfing) way or to rush something out I don't really like and hope to monetize.
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