23 Nov 2013

Concept Part 2: Sub Boss

The enemy sub-boss begin to take some shape.


He need a further dress up with accessories and weapons to define better his character and the siluette.

I also have to add more asymmetric elements.

I want to set the game in a low tech industrial/mining enviroment with some steampunk elements.

I thinked to give this dude various kind of weapons and if time will let me to do it, he will maneuver some big machineries.
All this to deliver some epic boss battles with a strong 80s and 90s arcade game taste.

Weapons will include throwing any kind of enviroment objects and tools, explosives like bombs and dynamite, but also flamethrowers, nailguns and some advanced mechanical weapons.

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