18 Mar 2014

Game Project Time.

Before on this blog


In November I tried to start a game project you can find some concept of it on this blog then shouted it down suddenly .

I don't even remember why, but mostly because it didn't look as something you can do in some free time.


Infinite Planning


In 2014 I decided to not take any kind of job and just dedicate myself to gamedev and hope to not die of starvation meanwhile.Two Months and a half are passed planning things out.

In these months I continued the design of some old projects ,but never seen a real opportunity to start them in a proper way, everything seem to be out of my possibilities lately.

Meanwhile I got some good time to experience with Project Anarchy and did various tests and I'm very happy with it and more confident in general as I don't have to worry about the tech.

As someone just know I'm also making some post shaders for the PC version(I hope that this week we will get a release date), but without a game to show the effects on my motivation on that project is not at its best, also because this doesn't help with starvation as I planned it to be a community project (a huge fail as now considered that no one applied to help me so far).

In this 2 months I have also tried to have an healthier life and I got very good results as I've lose 6cm of belt line fat so far and put 4kg of muscle weight at the same time.
This just to train myself to the hard work that will come and to put a better me in charge of taking care of my game dev goals.



The Madrid Challenge.


In few days I will move to Madrid for a while due to my girlfriend's work and this will cut part of my founds.

I didn't planned any budget for a laptop so my sister will lend me it's net book(a very old one) and this will be my development rig in Madrid and I will mostly have limited Internet access (possibly 3g).

It will be interesting to see how this will turn out.

I'm very excited to test my willpower against this constraints.

So what a better time to start a Game Project?!?

Thoughts about Project Anarchy Contest and the May deadline.


I was really excited to participate to this challenge, but when I realised my country wasn't in the list for the contest, I got very demotivated as I looked at it as my ticket to the world of indie game development.

Actually I cannot explain to myself if my demotivation was just that or even become a self excuse to  miss the May deadline, but I had a kind of  handbrake stopping me to make anything shipping before that date in all this time.

I know I'm not super human and both demotivating and self excuses are very common human behaviours, I can hate myself, but this will not help.
Whatever I can look at it now, I just I failed every day I didn't started to do something for the contest even if I cannot participate.

Now,after all those time, just imposing me the May deadline as a constraint for my game project isn't anymore in line with my goals and possibly a pointless exercise.

I want to run a realistic schedule to reach proper quality standards and remain flexible with no fixed milestones and just some loose constraints.

One of the things you expect from an indie studio is looking to make a good game at any cost, taking risks and enjoying it.

Crunch time sacrificing health, creativity and quality for the sake of productivity is not something I believe in.

Some words about the Project and the Game play.


The project is in phase of definition and i will talk about it in a next post.

Is a fast placed  Puzzle Fighting Game with Rpg elements.

It will feature one finger puzzle on one half of the screen and  fully 3d animated, hi quality enemy characters to defeat with the same or a second finger in the other half.

A good variety of game modes will offer many hours of single and turn based multiplayer game play and very different game session times.

I'm actually writing the design document while compiling the project schedule.

It is growing exponentially I have to realise where the right cuts have to be made.

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