Today I was thinking a bit about an economic system(gamification elements could be added to make it more appealing and engaging) to run full or partial Project Anarchy community projects and collaborations to release in app market.
I look for some feedback about this system and someone that may help me to rewrite all in a better form(expecially my bad english) and define proper rules and mechanics.
Free to Play with advertising is a common monetization strategy in mobile market and may come handy to manage this profit sharing, but other alternatives may be found in future(es crosspromotional) so other kind of games could be included in this kind of system.
An open souce system can be made to select a different service and account everytime an ad is requested in the app and sepecific user account get selected in turns based on an extabilished algorithm.
Every user who will partecipate to this initiative to get help with his project will receive a certain amount of share points.those will represent an actual number of ad views % of his app he intend to offer for help.
Those share points are limited at beginning so you may run a small project or just delegate small parts of your project.
Running successfull project (that get released) or completing tasks in other projects let you acquire the possibility to dispose of more share points on your next project on pair with trust.
He then will decide to emit tasks(for the entire project or just part of it) and specify the total value of his game in sharepoints(not bigger than his total reserve)representing 100% of his project and how many points he will reserve for the community tasks.
Bidding could be made between users who want to run that task for a certain number of share point taken from the points emitted for that project tasks based on their own evaluations.
The project runner will then select the better offer, assign the task and reward those points on accomplishing that get allocated in the worker personal reserve and setted up in the advertising system on game release.
System may not be perfect(we may change every part of it),not be 100% fair in every part of it(but remember that it is mostly made for helping others so they will "probably" be fair with you to continue to get helped from you and others) and maybethe system is not even cheats free, but it is based on acquired trustfullness so accumulating points, but not be trusted upon others is pointless as your point lose any value to the eyes of people.
as 1% in a game of a relieable person that deserves trust and make quality games have a greater value than a the 50% in a low qualitative game from a cheating person that generaly doesn't finish project or make really bad games.
Previously made code(as libraries or open source) and assets could be selected from a community repository and a share could be attributed to the original creator/s and contributors of the resource(es. it may require actual points to acquire the licence of use of a resource).
In future a system to bid sharepoints for money may be estabilished based on previous performance records(How much your points was worth in your previously released games).
Rules have to be defined well and possibly a good software platform have to be developed to run this system.
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