21 Feb 2014

Basic renderer update for Project Anarchy (PC)

Hdr and multisampling was disabled for mobile render I added them for the community project to include additional rendering features and post fx to the pc version of your game.

Example is very simple and not so original.
All is made a bit extreme to evidence the clipping and the missing precision in the glowing of the normal version that totally miss to represent the extreme power of the lights.

Multisampling is enabled on both images but the resizing and compression doesn't make it  noticeable but it is there.



In this other test with fantasy scene there is a visible banding in the ldr version, banding is presnt also a bit in the sky of the hdr due to sky texture ,and jpg compression.Hdr one has MSAAx4.
After this test I have added in editor controls for texture filtering ,max anisotropy and mip lod.



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